The story
I conceived of Half-Byte Hero as a result of the intersection of many of my life's interests: Firstly, my daughter, whose childhood fascination with Minecraft sparked the initial idea, "Wouldn't it be cool if she could play Minecraft behind me on my 486 while I worked?" Secondly, my love for retro PC hardware and gaming. Thirdly my fondness for the Borland C compiler, my first ever compiler. Fourthly, my desire to write a video game soundtrack.
I decided to create a retro game that would be aesthetically consistent with being a retro game, would run well on my 486 DX4, yet still be fun by modern standards, playable on a modern PC with an emulator, and distributable via Steam.
This is a very tightly optimized engine. It will run, at reduced graphics settings, on practically any 32-bit x86 CPU. For an enjoyable frame rate a 486 DX/33 is considered the minimum, while a 100Mhz DX4 runs the game reliably at Medium settings. Very High is recommended only for Pentium class machines, at 200mhz or better. You need EMS 3.0, at least 8mb, and a VGA card. Adlib and SoundBlaster cards are supported. Via the bundled Windows launcher, an XBox controller can be used.
I plan to release the game as Shareware following a short public beta in 2027. No firm dates yet. Stay tuned!





